NETXGEN - Games, Animation and VFX.
My Blog
My blog is a collection of pretty much everything I will have learnt and done throughout my time on the course, be sure to take a look through what I've done so far.
~Imagined Worlds Project (Sound Design)~
After being almost done with the environment design phase of the project, we were introduced to sound design with a short presentation,...
~Imagined Worlds Project (Working Up To Refine From Block Outs)~
Once the block outs were done we had to begin replacing simple shapes with our modeled assets, we started with making buildings and then...
~Imagined Worlds Project (Car Modeling and Texturing)~
In order to make sure this was going to work we of course needed some sort of vehicle. I did some research and a pretty staple choice for...
~Imagined Worlds Project (Blocking Out Basic Shapes)~
The blocking out process consisted of arranging simple shapes into unreal so that once their respective and more detailed model was...
~Imagined Worlds Project (Mood Board In Depth Look)~
After deciding to form groups with a classmate I made an individual mood board in which I'd both share with David and combine ideas from...
~Creative and Technical 3D Modelling ('70 Roadrunner Modelling and Line Art Project)~
For my only sole 3D modelling project for the year I was given a toy car in which I needed to produce a piece of digital line art of and...
~Production Management Fundamentals (Roles Within The Games Industry And Development Pipelines)~
For this blog I will be shortly assessing a production pipeline for the games industry and then looking more in depth into a role within...
~Imagined Worlds Project (Concept Artist Ken Sugimori And Their Work)~
Ken Sugimori is the Art Director and Character Designer for the Pokemon franchise. He is also responsible for designs of the first 151...
~VFX Fundamentals (Horror VR App Group Project)~
Starting from 09/09/2019, we were assigned a brief consisting of having to develop a horror VR application trailer within a group of 4...
~Induction Project (Year 2) (The Dark Crystal Creature Design Concept Art)~
For my Year 2 Induction Project I was tasked to create a creature from the land of Thra inspired by the film 'The Dark Crystal' using the...
~Creative and Technical 3D Modelling (Chess Peices, NURBS Side Project)~
After having really enjoyed making a lamp using the NURBS tools, I decided I wanted to do even more projects of the same calliber so I...
~VFX Fundamentals (Risk Assessment)~
Here is my risk assessment, the thing I created to ensure I took the correct measures in order to insure I didn't have to ever encounter...
~VFX Fundamentals (Gant Chart)~
Here is a gant chart representing the areas in which I allocated my time to and what weeks this time was allocated. These charts are very...
~VFX Fundamentals (Nuke Introduction and Matchmove Scene Setting)~
Before I was able to insert my robot into a Maya scene which would allow me to correctly animate it, I had to match move the footage I...
~3D Tools: Creative and Technical 3D Modelling (Texturing A Witch Model)
For this mini project I was tasked to texture a high-poly mesh, a project which could be considered a large step up from the wooden crate...
~Core Principles Of Game Desgin (Game Design Document)~
The Game Design Document 'Creatures', my Game Design Document Project, is currently on the Wix homepage due to issues with Wix. My game...
~Art Fundamentals (Life Drawing)~
Over the course of a few weeks we were tasked with numerous life drawing tasks and I compiled this work here. These are objects that I...
~Animation Principles (Cut Out Animation)~
We were tasked within a group to have a group of letters spelling our given action to do the action were provided with. This project was...
~Animation Skills (Walk Cycle Project)~
This task consists of me having to animate a repeating cycle of walking in order to properly convey motion. I started of with making a 2D...