NETXGEN - Games, Animation and VFX.
My Blog
My blog is a collection of pretty much everything I will have learnt and done throughout my time on the course, be sure to take a look through what I've done so far.
~Maths and Logic Fundamentals (Cosine Rule)~
The cosine rule is a great method to use when you have nothing but the sides of a triangle when combined with the 180 degree method. It...
~Maths and Logic Fundamentals (Averages)~
Today I recapped the 4 averages, which are very simple to remember. Mean = Add all numbers together multiplied by how many there are....
~Maths and Logic Fundamentals/Product Programming Skills (Area of a Triangle in Python)~
In this lesson I made a program which gave you the area of a triangle after giving in the triangle's details. Here, the program takes...
~Maths and Logic Fundamentals (Degrees and Radians)~
There are 360° in a circle and roughly 6.283 Radians within a circle. The number of Radians within a circle can be found by doing...
~Maths and Logic Fundamentals (Area and Perimeter)~
I'll be summarizing how to find both the area and the perimeter of the shapes shown bellow. Triangle: Area = ½ × base × height Perimeter...
~Maths ans Logic Fundamentals (Dot and Cross Product)~
Following on from the introduction to vectors, comes the Dot and Cross products. The Dot and Cross products both consist of vector...
~Maths and Logic Fundamentals (Probability Introduction)~
Probability: The long-term chance that a certain outcome will occur from some random process. |________________|__________________|______...
~Maths and Logic Fundamentals (Hexadecimal to Decimal and vice versa)~
Following on from learning Binary conversions, I learnt Hexadecimal conversions. Hexadecimal numerals are widely used by computer system...
~Maths and Logic Fundamentals (Binary to Decimal and vice versa)~
Binary has a base number of 2. Decimal - 1 2 3 4 5 6 7 8 9 10 Binary- 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1 Binary unit = 1...
~Maths and Logic Fundamentals (Vectors Introduction)~
Vectors consist of magnitude and direction. They can be both added and subtracted, to add a vector you place the vector you want to add...
~Maths and Logic Fundamentals (Algebra Introduction)~
'Algebra is the study of mathematical symbols and the rules for manipulating these symbols; it is a unifying thread of almost all...
~Maths and Logic Fundamentals (Trigonometry Basics)~
Trigonometry is used in many fields many of them being: Architecture Music Elevation Games Construction Flight Engineering Physics...
~Maths and Logic fundamentals + Product Programming skills (Averages within Python)~
Standard deviation - A quantity expressing by how much the members of a group differ from the mean value of the group. Low deviation -...
~Maths and Logic fundamentals (Number Categories and Set Notations)~
The first lesson of Maths and Logic fundamentals introduced 4 number categories; Natural - 1, 2, 3 (Whole numbers), Integer - -1, -2, -3,...







