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~Imagined Worlds Project (Blocking Out Basic Shapes)~

Writer's picture: ArchieArchie

The blocking out process consisted of arranging simple shapes into unreal so that once their respective and more detailed model was created it would be possible to import them in their place.

The concept of the environment like previously mentioned was to have a car driving down an infinite road. It was decided to start with a small sample which would then be duplicated and rearranged as needed to make it feel less consistent. The block outs here consist of buildings, streetlamps, cars and a basic road/pavement arrangement. I hoped that when it was copied and rearranged etc that it would soon start to feel more real to the intended theme.


Initially I had a single one way street with buildings more spaced out then now but I really think that despite wanting to stay true to the examples I've show it also needed some realism so I decided to change it to what you can see now.

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