NETXGEN - Games, Animation and VFX.
My Blog
My blog is a collection of pretty much everything I will have learnt and done throughout my time on the course, be sure to take a look through what I've done so far.
~Creative and Technical 3D Modelling (Chess Peices, NURBS Side Project)~
After having really enjoyed making a lamp using the NURBS tools, I decided I wanted to do even more projects of the same calliber so I...
~3D Tools: Creative and Technical 3D Modelling (Texturing A Witch Model)
For this mini project I was tasked to texture a high-poly mesh, a project which could be considered a large step up from the wooden crate...
~Creative and Technical 3D Modelling (Tessarect Cube - Introduction to Bump Mapping)~
For this project I was set to use Mudbox to create normal maps which can allow for me to make models which may initially look very...
~3D Tools: Creative And Technical 3D Modelling/Animation Principles/VFX Fundamentals (Robo Project)~
This project consists of ares covered in 3D Modelling and also Animation lessons along with VFX implementations. I started by making a...
~3D Tools: Creative and Technical 3D Modelling (Fidget Spinner Project)~
For this project I was tasked to create a fidget spinner and to then UV and texture it. For the first step I created a cylinder, removed...
~3D Tools - Creative and Technical 3D Modelling (Computer, Mouse and Keyboard Project)~
We were tasked to create computer keyboard and monitor in one 3D model with the help of the extrusion tool. I started by creating the...
~3D Tools - Creative and Technical 3D Modelling (Jetpack Project)~
We were tasked to create a jetpack inside Maya. To make something you're going to look back on and like how it looks, a good idea is to...
~3D Tools - Creative and Technical 3D Modelling (Lamp Project - introduction to NURBS)~
The lamp project introduced me to a new way to create objects in Maya. NURBS (Non-uniform rational basis spline), uses curves and lines...
~3D Tools - Creative and Technical 3D Modelling (Star Wars X-Wing Project)~
We were asked to select blueprints for a Sci-Fi inspired vehicle. One with a top view, side view and a front view. I chose the X-Wing...
~3D Tools - Creative and Technical 3D Modelling (Project tooth)~
Using the bevel and extruding tools further, I went on to make a tooth in Maya 2018. I started with a cube, splitting each face into 9...
~3D Tools - Creative and Technical 3D Modelling (Making more complicated in game assets)~
Following on from the basic crate we made last time, we made a more complicated layout using the extrude tool (Ctrl+e) to introduce new...
~3D Tools - Creative and Technical 3D Modelling (Making an in game asset)~
With Sam, we used both Maya 2018 and Adobe Photoshop to create our first in game asset, a wooden crate. We started by starting up Maya...












