For this project I was set to use Mudbox to create normal maps which can allow for me to make models which may initially look very complex without adding anything onto the polygon count.
![](https://static.wixstatic.com/media/1fcacd_b9653996297e4ae1af82dda8c87a78a4~mv2.png/v1/fill/w_980,h_518,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1fcacd_b9653996297e4ae1af82dda8c87a78a4~mv2.png)
To start with, I took a cube with very little ploygons and extrudes, copied it and then pasted it into the the same scene. I bevelled this copy to make sure it would'nt concave inside Mudbox.
![](https://static.wixstatic.com/media/1fcacd_196345d3e7ce4e209250993647439419~mv2.png/v1/fill/w_267,h_99,al_c,q_85,enc_avif,quality_auto/1fcacd_196345d3e7ce4e209250993647439419~mv2.png)
In order to create the maps I had to send this model to mudbox and then stamp textures onto it.
![](https://static.wixstatic.com/media/1fcacd_9ca3f644fdfe41cc9d4f6f2bbf4589cf~mv2.png/v1/fill/w_980,h_518,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1fcacd_9ca3f644fdfe41cc9d4f6f2bbf4589cf~mv2.png)
Before I stamped textures on however, I had to ensure that I had enough subdivisions so I set it to 5 subdivisions. After stamping out my desired textures I exported them to create this normal map.
![](https://static.wixstatic.com/media/1fcacd_fd607c718935491eb3f22197a16d0883~mv2.png/v1/fill/w_980,h_980,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1fcacd_fd607c718935491eb3f22197a16d0883~mv2.png)
I went back into Maya and gave the normal textures to the model as a bump map. Now the model has a very refined texture which look very high in ploygons but in reality has exactly the same, this process will become very useful later on when I need to make large scale textured areas with a limited polygon allowance.
![](https://static.wixstatic.com/media/1fcacd_987e571f43f540d5b3746311566e1e8b~mv2.png/v1/fill/w_980,h_737,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1fcacd_987e571f43f540d5b3746311566e1e8b~mv2.png)
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