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~3D Tools - Creative and Technical 3D Modelling (Making an in game asset)~

Writer's picture: ArchieArchie

Updated: Nov 12, 2018

With Sam, we used both Maya 2018 and Adobe Photoshop to create our first in game asset, a wooden crate.


We started by starting up Maya and generating and resizing a cube to fit the real world size of the crate we will be creating.


Once we had done this we changed the workspace from 'Maya Classic' to 'UV Editing'. By doing this we would receive a 2D net of the shape we are working with. This would allow us to take that into Photoshop, create our own textures in which we could then place accordingly and import it back into Maya 2018 to be granted with a fully textured object.


The UV snapshot once we brought into Photoshop.

Using the chosen crate texture, I was able to fit copies of it into the UV.


The UV Snapshot once all the textures were in place.

Once this was complete, I imported the new UV Texture map into Maya and placed it over the plain cube.

After assigning a new material (Lambert) to the cube, you can change the 'colour' tab by adding a file, choosing the texture map will give you your textures,

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