NETXGEN - Games, Animation and VFX.
My Blog
My blog is a collection of pretty much everything I will have learnt and done throughout my time on the course, be sure to take a look through what I've done so far.
~3D Tools: Creative And Technical 3D Modelling/Animation Principles/VFX Fundamentals (Robo Project)~
This project consists of ares covered in 3D Modelling and also Animation lessons along with VFX implementations. I started by making a...
~Maths and Logic Fundamentals (Degrees and Radians)~
There are 360° in a circle and roughly 6.283 Radians within a circle. The number of Radians within a circle can be found by doing...
~Art Fundamentals (Traditional Art VS Digital Art)~
Digital Art: Digital Art is artwork that is done within some sort of device whether this be a drawing tablet, a desktop PC or a laptop....
~3D Tools: Creative and Technical 3D Modelling (Fidget Spinner Project)~
For this project I was tasked to create a fidget spinner and to then UV and texture it. For the first step I created a cylinder, removed...
~Core Principles of Game Design (Diversity, Representation and Markets in Games)~
The following facts that I'll be analyzing through and commenting on come from the 'UK VIDEO GAMES FACT SHEET' by ukie. Diversity &...
~Fundamental Product Programming Skills (Classes)~
In programming, a class is a template to create objects. Class is a keyword and so we use this to create a class. Class Boy: name =...
~Fundamental Product Programming Skills (Source Control)~
Source Control (Revision Control and Version Control are other names it does by) is simply the art of being more organised and secure...
~Fundamental Product Programming Skill (Replacing Words Within Text Documents)~
Using a python program and changing it I made a .txt file displaying the story 'Robin Hood' replace any instance where 'Robin' or 'Robin...
~Fundamental Product Programming Skills (Iterators and For-loops)~
In computer science, a for-loop is a control flow statement for specifying iteration, which allows code to be executed repeatedly. In...
~Maths and Logic Fundamentals (Area and Perimeter)~
I'll be summarizing how to find both the area and the perimeter of the shapes shown bellow. Triangle: Area = ½ × base × height Perimeter...
~Core Principles of Game Design ('What Sex is Your Brain?')~
I took a test to determine whether my brain behaved more like a male's would or a female's would. This test proves that despite what the...
~Core Principles of Game Design (10 Games & Their Objectives)~
I'll be discussing ten games and their objectives, alongside what makes their game unique to the genre. Pokémon Black/White - Become the...
~3D Tools - Creative and Technical 3D Modelling (Computer, Mouse and Keyboard Project)~
We were tasked to create computer keyboard and monitor in one 3D model with the help of the extrusion tool. I started by creating the...
~Core Principles of Game Design (Player Interaction Patterns)~
When designing a game, you should tailor it to a certain few Player Interaction Patterns to keep gameplay consistent. Single Player VS...
~Core Principles of Game Design (Tic, Tac, Toe Upgrade & Game Genres)~
Task 1 Tic, Tac, Toe Upgrade: In a regular game of 'Tic, Tac, Toe', there are 2 players in a 3 x 3 grid in which they must get a row of...
~Animation Skills (Animation Principles)~
Animation has it's own core principles which can help you to make your animation much more clean to look at. Arcs: Much like the arcs in...
~Fundamental Product Programming Skills (Conditional Statements)~
In programming, there are a list of keywords called Conditional Statements. Conditional Statements allow tasks to perform ONLY when...
~Maths ans Logic Fundamentals (Dot and Cross Product)~
Following on from the introduction to vectors, comes the Dot and Cross products. The Dot and Cross products both consist of vector...
~Core Principles of Game Design (Dramatic Elements of Game Design)~
Alongside the Formal Elements of Game Design, there are also the Dramatic Elements, they are also very important. Challenge: Without...








