NETXGEN - Games, Animation and VFX.
My Blog
My blog is a collection of pretty much everything I will have learnt and done throughout my time on the course, be sure to take a look through what I've done so far.
~Art Fundamentals (Concept Art)~
For this project I had to create a concept art piece to help develop my skills in imaginary drawing and in order to try and be more...
~Art Fundamentals (Artist Analysis Essay)~
This is the Essay I has written and submitted for the Artists Analysis Essay Assignment. In summary, this essay was a success. Alongside...
~Art Fundamentals (Task 4 - Interior Perspectives)~
In this task I was set to try and create drawings of two rooms through both 1-point and 2-point perspective. First I'll explain what the...
~Art Fundamentals (Task 3 - Object Perspectives)~
For this task I was set to draw an object in multiple viewpoints, ranging from higher to lower angled viewpoints. I decided to use my...
~Art Fundamentals (Task 2 - Still Life Arrangement)~
For this task I had to choose a minimum of 5 objects, placed in an interesting arrangement and then draw the objects all in one still...
~Core Priniples Of Game Design (2 Current Issues Facing Game Design)~
In today's game development industry, there are many areas that are deemed issues because of how they impact the industry as a whole....
~Core Principles Of Game Design (Game Software History/Development)~
Games have changed a lot over the year, concerning both what they are and what they're played on and I expect them to change a lot in the...
~Core Principles Of Game Design (Game Reviews)~
https://uk.ign.com/articles/2018/12/06/super-smash-bros-ultimate-review https://www.gamesradar.com/uk/pokemon-black-white-review/ (Game...
~VFX Fundamentals (Cinematography Introduction - Camera Lens)~
Lenses: Prime lenses - Fixed view, no zooming. Comes in many vocal lengths (widths). Zoom lenses - No fixed view, they can zoom between...
~Unity Lessons (Moonlander Game - Unity)~
Using a selection of premade assets, I made a game within the Unity engine. The game consisted of a rocket having to take off from one...
~Product Programming Skills (Object-Oriented Programming)~
Object-oriented programming consists of 'objects' and allows for ploymorphism, inheritance and encapsulation into programming. It also...
~Maths and Logic Fundamentals (Sine Rule)~
The Sine rule can be used with many different angle and side combinations when combined with the 180 degree rule and can be further...
~Maths and Logic Fundamentals (Cosine Rule)~
The cosine rule is a great method to use when you have nothing but the sides of a triangle when combined with the 180 degree method. It...
~Animation Skills (Crab Rave Rotoscope)~
In this project I was introduced to rotoscoping which is the process of tracing over many frames of a video file within software such as...
~Animation Skills (Bouncing Ball Animation Rig and 2d Animation)~
This project consisted of downloading an already rigged sphere and giving it life by making it appear to be bouncing through stretching...
~Maths and Logic Fundamentals (Averages)~
Today I recapped the 4 averages, which are very simple to remember. Mean = Add all numbers together multiplied by how many there are....
~Product Programming Skills (Compliment Generator)~
In this lesson I created a compliment generator using the random import. This compliment generator imports the random library, meaning...
~Product Programming Skills (Chat Bot)~
In this lesson I made a simple chat bot that uses 'if' and 'elif'. It stores information into a variable called name once you give it the...
~Maths and Logic Fundamentals/Product Programming Skills (Area of a Triangle in Python)~
In this lesson I made a program which gave you the area of a triangle after giving in the triangle's details. Here, the program takes...















