~Core Priniples Of Game Design (2 Current Issues Facing Game Design)~
- Archie
- May 31, 2019
- 2 min read
Updated: Jun 3, 2019
In today's game development industry, there are many areas that are deemed issues because of how they impact the industry as a whole. Here are two explained examples of these.
Loot Boxes and In-App Purchases: Loot boxes are a way for players to use real money (in most occasions) in order to gain easier access to in-game assets, these assets can in some cases be rare, hard to get cosmetics or in other cases can give you a more competitive advantage over those who choose not to pay. Loot boxes are looked down on by many people in today's gaming society and are often deemed gambling due to the incessant amounts of money players are recorded to have spent on their favorite games.
Loot boxes have allowed developers to test the boundaries of how much influence these money making machines can be tweaked to become partially necessary success requirements in some cases of games. Alongside this, the odds in these lootboxes tend to be horribly unfair.
Many games become very bad due to these factors, you're bound to the life of a horrible grind to get minimal achievement unless you pay your way to the top. Al tough prevalent in many areas of gaming, in-app purchases are genuinely a trademark symbol within mobile gaming. Mobile game developers have the power to spend considerably less time on a lower quality game and then reel in money from in-app purchases from a consumer base that tops any console in size.
Graphics: In this period of time it is a common misconception that graphical enhancements are the key, or if not a large part of making a game better when this is not always the case. Big games recently, a big example being 'No Man's Sky' bargained on this image of being able to explore these vast open planets in a universe full of them. The graphics was very good and people appliqued the game for this but that was all the game had, making it bland and boring.
There are many games that allow for a compelling storyline and gameplay elements to compensate for perhaps less work in the graphics department, good examples of these kind of games being 8/16 bit RPG's and they are in my eyes a lot more successful then games that developers put a lot of graphical work into because these graphical enhancements are often overhyped and unnecessary.
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