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~Core Principles of Game Design (Software Development Cycle)~

Writer's picture: ArchieArchie

Updated: Jun 13, 2019

There is a flow of progression throughout the full development of a game.


These stages consist of the following.


Requirements Analysis: Analyse the overall feasability of the task at hand and from there assess how possible designing this game will be.


Desinging: The real start of the process, you must collect ideas together and then start to finalise a game plan for your game.


Implementation: You now have a game plan and put all the modelling, programming and all other elements into action to create the game.


Testing: Gathering play testers to help see what works and what doesn't, It's ok if it means you have to go back to implementation becuase you'll have a better game in the long run.


Deployment: Get you game out onto consoles or whatever platfrom their on and then start earning purchases.


Maintencance: Perhaps there was a bug you missed, maintaining the game is key to ensure it stays stable to use.


This is a very important cycle and is essential to keep balance in the full process, following it will ensure you'll have a good game.

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